Notes I Economics 430

 

Social problems, conflicts, arise and from time to time, there are voices crying out for public policies to deal with those problems.  We are going to be guided by economic theory in analyzing the problems to examine the problems and to look at alternative solutions (including doing nothing).

 

Theory and Policy: 

 

17th century Monte Lupo, Italy

 

A few definitions:

 

An institution is a scheme of values mobilized and coordinated to accomplish a particular function or a custom, practice, relationship, or behavioral pattern of importance in the life of a community or society.

 

A market is an organized process by which sellers and buyers exchange goods and services for money.  Markets may be local, regional, national or international.  Cement, barber, local markets because of transportation economies, so exchange and competition are limited geographically. 

 

Industry usually denotes a broader concept than markets, includes several products and larger geographic area. 

 

Government is a process for making and enforcing decisions that affect human behavior.  Public government can claim a monopoly on the legitimate use of physical force, coercion.

 

Scarcity (limited means and unlimited wants) is a problem in any society.  A market is one type of institution that may be used to deal with scarcity concerns. 

 

Markets use the inputs of people’s preferences, translated or filtered through their incomes, to come up with answers to the questions: 1) what goods and services shall we produce, and how much? 2) how are goods and services produced? 3) who shall get the goods and services produced? 4) how can we react to changes in preferences, incomes and technologies?  Markets are decentralized processes that coordinate the decisions of millions of people.

 

Governments do something similar.  They use people’s preferences, translated by their votes, to formulate decisions on rules (rule making, rule enforcing, and rule adjudicating—the 3 branches of government).


Markets:  The good, the bad and the ugly

 

Maybe another way of looking at this section is that we will first examine how markets work in the perfect world of perfect competition and no transactions costs (including no cost of information).  Then, we will proceed to look at markets under more realistic conditions.

 

A little analysis first—coming up with criteria.

 

Static Efficiency

Consumer Surplus Analysis www.nicholls.edu/mcoats/note12.htm

Production Efficiency--requires that there are no producers producing who have higher costs than those who could produce and are not—the lowest cost producers are in the market.

Allocation Efficiency—requires that there are no buyers in the market who value the good less than those who are not in the market.

           

Marginal Social Benefit and Marginal Social Cost Analysis

 

Pareto Optimality—A situation in which no one can be made better off without making someone else worse off.  www.nicholls.edu/mcoats/note11.htm

 

Dynamic Efficiency--A broader efficiency concept that takes into account future generations, not just those here and now.

 

No diagramming here, as it is a bit too complex.  Think of maximizing the discounted present value of net benefit triangles on out into the future.

 

Achieving static efficiency:

Problems for markets:

Common Property

External costs www.nicholls.edu/mcoats/note15.htm

External benefits

Public Goods (nonexcludable goods) www.nicholls.edu/mcoats/note15.htm

Transactions costs

Imperfect Competition: monopoly power and monopsony power

Imperfect Information

 

How do markets do in terms of dynamic efficiency?

 

Speculation

 

 

 

 

 

 

 

Income Distribution or Distributive Justice—Who gets what?

Rawls, Nozick

 

Merit and Demerit Goods

Merit Goods: Housing, food, medical care, education, arts?

Demerit Goods: Tobacco, Drugs, Alcohol, Firearms, Porn, Gambling?

 

 

Government—Ideal and Real

 

Ideal Government

A. problem recognition and preference articulation

1.      “income distribution” “one person, one vote”

2.      complete participation of those affected—non-voters & future generations?

3.      full information—complete knowledge of alternatives

B. preference aggregation (voting rules)—Should we count Dimpled Chads?

1.      majority rule? Median voter, tyranny of the majority

2.      Unanimity, PO, Wicksell and near unanimity

3.      Cost of Decisions—Calculus of Consent

4.      Unanimous vote on income distribution?

5.      Majority rule and income distribution—Tideman/Coats voting system

C. Picking appropriate policy for the problem—good analysis of the problem, and picking the right means to the ends—Microsoft?

 

  Impartial, consistent, efficient, clear, dependable, unobtrusive

 

D. Measuring effects of policy

Benefit-Cost Policy -- Cons. Surplus Analysis

 

E. Enhancing Dynamic Welfare

 

Real Government

 

A. Incentives and Interested Parties

B. Monopoly Bureaus

C. Voter Ignorance and Nonparticipation, selective apathy

D. Rent-Seeking Behavior—the single, land-based casino

E. Public Goods, Private Goods and Publicly Provided Goods

F. Governments as polluters—municipal sewerage

G. Bundled Purchases

H. Delay, Myopia—How long does it take Govt. to react to a problem?

    How far ahead do politicians really care about?


Intro to Theory of Antitrust and Regulation

 

Old Paradigm

Structure -> Conduct -> Performance (Linear/Serial)

 

Market Structure

 

Conduct (Marketing)

 

Performance

 

New Paradigm?

 


Government Policies Concerning Markets

 

Government Policies Concerning Markets

 

Policy Type

Structure

Conduct

Performance

Maintenance of Competition/Antitrust

1. Monopoly Law

2. Merger Laws

1. Price Fixing Law

2. Price Discrimination Law

3. Exclusive Dealing Law

4. Tying Law

 

Natural Monopoly Regulation /Public Utility

 

1. Price Regulation/ phone, elect., nat gas

2. Abandonment and/or extension of service          

Profit Regulation

Service Requirements

Safety

Innovation Regulation

Information Improvement

1. Disclosure of information

2. Grading/standards/

 weights/measures

3. Trademark and copyright protection

1. False Advertising

2. Deceptive Practices